Unless you are producing your final render for print or production, this should normally be left as low as possible. Indirect light can add a very visually pleasing effect and lends realism to a final render, but can easily double or triple rendering times. It is best to keep these set low until you are ready to render a final product, then the options can be set to High or higher for an excellent finished model. Additionally, there are very few differences between High and Very High visually (For all options other than Curved Geometry, which benefits from being set to Very High) but each setting higher than low can double rendering times or worse. If you are going to be doing multiple test renderings before your final product, you will want to set these quality options as low as possible, while still getting the rendering results you need for your current work. This option can slow rendering severely, it is often preferable to simply increase the opacity on the transparency of a texture to get the same effect, rather than enabling blurriness. This is often done for certain kinds of glass to make them appear more opaque. This option will display the blur of textures that have a blur applied to them directly. There are also many settings that may not cause an obvious visual change in the final rendered result, but can drastically increase or decrease rendering times depending on how they are set. It is actually capable of better renders than Final Quality Renderworks, as it can be set to even higher quality levels in addition to providing more complex geometry and light calculations. In many cases, Custom Renderworks is the best choice for creating renderings, as it gives you complete control over all aspects of your scene. If you have many instances of this in a file, but don’t necessarily need them to appear, disabling this option will increase render speed. This option draws a line where two surfaces intersect. Often times increasing this to simply 10 or 15 will allow Hidden Line to render significantly fewer edges, increasing rendering speed. Smoothing Angleīy default, this is be set to 0, which means all angles and edges will have a line drawn along them. To access the settings for Hidden Line renderings, go to View > Rendering > Line Render Options. (Windows is already capable of multi-core hidden line renderings in Vectorworks.) This will be addressed in later versions, but for now it can significantly slow render times. So an 8-core iMac would still only be able to process a hidden line rendering as fast as a much older single-core iMac, in some cases even slower. On Mac OS X, Hidden Line renderings currently only utilize a single core of your computer’s processor. LAYERS TURNED OFF ON ELEVATION VIEWPORTSĬLASSES TURNED OFF ON ELEVATION VIEWPORTS There are also basic set ups on layers and classes that determine the time VW updates a viewport. Changing the selection to Separate Cross Sections will reduce the section viewport creation and update speed, by eliminating the need for the program to create and update the single merged section polygon. By default, these polygons from adjacent objects are merged together into a single polygon automatically. When a section viewport is created, section polygons outlining the geometries intersected by the user-defined section plane are created. On the Attributes tab, the Section Plane option is set to Merged Cross Sections, by default.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |